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Course Overview

Blender Level -1 (Modeling, Sculpting, Texturing, Rendering)


Module 1: Introduction Blender

  • Getting started with Blender
  • Navigating the viewport
  • Viewport overlays and pie menus
  • Properties panel
  • Scenes layers and collections
  • Workspaces
  • Creating custom workspaces
  • Preferences and shortcuts

Module 2: 3D Modelling

  • Understanding 3D modelling
  • Basic modelling tools
  • Working with primitives
  • Mesh manipulation techniques
  • Creating complex models
  • Using modifiers to simplify modelling
  • Using Addons

Module 3: Texturing

  • Introduction to textures and materials
  • Creating and applying materials
  • UV unwrapping
  • Understanding UV mapping and textures
  • Painting textures in Blender
  • Using texture nodes
  • Creating procedural textures
  • Baking textures

Module 4: Shading

  • Introduction to shading
  • Creating and manipulating materials
  • Understanding nodes and materials
  • PBR Material setting 
  • Using shaders and textures to create realistic materials
  • Lighting and shadow techniques

Module 5: Sculpting

  • Introduction to sculpting
  • Sculpting tools and techniques
  • Dynamic topology sculpting
  • Sculpting with multiresolution
  • Retopology

Module 6: Rendering

  • Understanding rendering
  • Setting up rendering options
  • Lighting and shading techniques
  • Camera settings and angles
  • Render layers and compositing
  • Output settings and formats
  • Rendering animations

Blender Level - 2 (Rigging, 3D Animation, 2D Animation, Compositing)

Module 1: Rigging

  • Introduction to rigging
  • Creating an armature
  • Setting up constraints
  • Weight painting
  • Facial rigging
  • Creating control panels

Module 2: Animation

  • Introduction to animation
  • Setting keyframes
  • Working with the timeline and curves
  • Animating objects and cameras
  • Creating character animations
  • Using armatures and rigging

Module 3: 2D Effects In Blender

  • Introduction to 2D effects in Blender
  • Creating 2D animations and motion graphics
  • Getting started with Grease Pencil 
  • Combining 2D and 3D elements

Module 4: Compositing

  • Introduction to compositing
  • Creating a node-based compositing workflow
  • Combining multiple elements in a scene
  • Adding special effects
  • Creating colour grading and colour correction

Module 5: Rendering

  • Camera settings and angles
  • Render video output
  • Exporting in multiple formats

Blender Level - 3 (Simulations, Video Editing, Vfx)

Module 1: Simulations

  • Introduction to simulations
  • Particle systems
  • Fluid simulation
  • Smoke and fire simulation
  • Soft body simulation
  • Rigid body simulation

Module 2: Camera Tracking

  • Introduction to camera tracking
  • Setting up a shot for tracking
  • Tracking camera motion
  • Solving the camera movement
  • Adding 3D elements to a shot

Module 3: Video Editing

  • Introduction to video editing in Blender
  • Importing video footage and audio
  • Basic video editing techniques
  • Adding effects and transitions
  • Removing green Screen
  • Using the VSE and NLE for editing
  • Exporting in different format

Module 4: Introduction To Geometry Nodes

  • Creating basic geometry using Geometry Nodes.
  • Understanding how the node tree works.
  • Introduction to node types.
  • Using Geometry Nodes to create a complex model.
  • Applying materials and textures.
  • Rendering and outputting a final product.



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